I’ve released CarHunt for BeamMP.
This is a fast-paced hunter vs runner game mode built specifically for BeamMP. One player (or a group) is selected as the Hunter, the rest are Runners. The goal is simple — survive or eliminate.
Everything runs server-side. Player states, round control, win detection, and sync are handled properly so there’s no client-side nonsense deciding outcomes.
Download it here:
https://github.com/ashmaker000/BeamMP-CarHunt
Commands are open by default. If you want to restrict them to admins, configure that through your server permissions system.
Installation
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Download the latest release from the GitHub releases page
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Copy the Client folder into:
BeamMP-Server/Resources/Client -
Copy the Server folder into:
BeamMP-Server/Resources/Server -
Make sure the server-side
main.luais running
Restart your server.
How It Works
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Hunter is selected at round start
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Runners must survive until the timer ends
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Hunter must disable/tag all runners to win
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Automatic round ending on full elimination
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Server-driven state sync for proper team updates
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Built-in cooldown and rate limiting
Clean, simple, competitive.
Commands
Round Control
/carhunt start [minutes] – Start a hunt (optional duration)
/carhunt stop – Stop the current hunt
/carhunt reset – Reset all player states
Settings
/carhunt set duration <seconds> – Set round duration
/carhunt set hunters <count> – Set number of hunters
/carhunt set cooldown <seconds> – Adjust tag cooldown
(Additional settings depend on your config file.)
If you find bugs, edge cases, or sync problems, open an issue on GitHub.
or feel free to let me know in my discord - Ashmaker000 Gamers 🎮
More improvements planned.
