BeamMP CarHunt

I’ve released CarHunt for BeamMP.

This is a fast-paced hunter vs runner game mode built specifically for BeamMP. One player (or a group) is selected as the Hunter, the rest are Runners. The goal is simple — survive or eliminate.

Everything runs server-side. Player states, round control, win detection, and sync are handled properly so there’s no client-side nonsense deciding outcomes.

Download it here:
https://github.com/ashmaker000/BeamMP-CarHunt

Commands are open by default. If you want to restrict them to admins, configure that through your server permissions system.


Installation

  1. Download the latest release from the GitHub releases page

  2. Copy the Client folder into:
    BeamMP-Server/Resources/Client

  3. Copy the Server folder into:
    BeamMP-Server/Resources/Server

  4. Make sure the server-side main.lua is running

Restart your server.


How It Works

  • Hunter is selected at round start

  • Runners must survive until the timer ends

  • Hunter must disable/tag all runners to win

  • Automatic round ending on full elimination

  • Server-driven state sync for proper team updates

  • Built-in cooldown and rate limiting

Clean, simple, competitive.


Commands

Round Control

/carhunt start [minutes] – Start a hunt (optional duration)
/carhunt stop – Stop the current hunt
/carhunt reset – Reset all player states

Settings

/carhunt set duration <seconds> – Set round duration
/carhunt set hunters <count> – Set number of hunters
/carhunt set cooldown <seconds> – Adjust tag cooldown

(Additional settings depend on your config file.)


If you find bugs, edge cases, or sync problems, open an issue on GitHub.
or feel free to let me know in my discord - Ashmaker000 Gamers 🎮

More improvements planned.

1 Like

Nice mod, is there any servers that have this so I can try it out?

Not right now but i’ll have some in the future, Right now I have only a PropHunt server set up