📢 BeamMP Development Newsletter – Issue #1

:waving_hand: Welcome
This is the first BeamMP Development Newsletter.

We’re trialling a new way to share what the BeamMP team is actually working on - clear updates, in one place, without people having to dig through Discord or guess what’s happening.

This is a trial. If it gets engagement and proves useful, we’ll keep it going. If not, we’ll adjust or drop it.

:wrench: What We’re Working On

:globe_with_meridians: New Website
We’re rebuilding the BeamMP website from the ground up.
The aim is a faster, cleaner site that works as a proper home for BeamMP and supports future features without hacks or workarounds.
Better yet, you can view the early work here: https://beammp.dev/ just keep in mind, it is not the finished work.

:bust_in_silhouette: Accounts System
We’re moving toward a unified BeamMP account system.
This means one account across services, improved security, and a stronger foundation for future features. Mostly backend work, but important.
For those of you who have mentioned in the past about wanting to have a means to allow for logging into your own platform using BeamMP, this is what allows it to happen.

:hammer_and_wrench: Backend Infrastructure
Alongside visible features, a significant amount of work is happening behind the scenes.
We’re modernising and restructuring core backend infrastructure that powers BeamMP - servers, APIs, deployment, and internal tooling.

This work focuses on scalability, reliability, and maintainability:
• Making services more resilient under load
• Improving monitoring, logging, scaling, and recovery

You likely won’t “see” this work directly, but it’s critical groundwork that enables faster feature development, fewer outages, and a more stable experience long-term.

:counterclockwise_arrows_button: Multiplayer Synchronization
Sync improvements are ongoing.
Current focus is stability, reducing desync on busy servers, and improving vehicle and collision syncing. This is continuous work, not a one-off fix.
Keep an eye out for sneak-peak previews in the coming month. :wink:

:loudspeaker: Communication & Social Media
We’re stepping up communication.
Expect clearer announcements, more frequent updates, and fewer “silent” periods with no context.

:speech_balloon: Feedback
This newsletter is for you.
If this format is useful, let us know. If not, tell us what you’d rather see - that feedback will decide whether this continues and how it evolves.

9 Likes

i like the new beammp site!! it would be sad if this would be just deleted tho :sob:
could you make it in a way that the forums is linked to the beammp dev site?
or.. you archive it but its unaccessible anymore, its up to you guys

When we have completed a couple other bits the new design will be pushed to beammp.com

I hope it’ll be easier to make your own server without so much hassle as before, that’s really what my biggest gripe is for the current one

Its simple now to make your own.
Let us know what your having issues with and the team might be able to help.

Thanks! I’ll be sure to check it out when I can, appreciate it!

so will this mean I can log into the beamng mods forums page with my beammp account?

Just logged into my account to let you guys know that more communication is definitely appreciated. And trying to make new info easier to find might be one of the best things you could do ! :slight_smile:

1 Like

No, Sorry.

BeamMP and BeamNG are two separate and independent entities. As such there is no overlap between the two and accounts + systems are completely separate from each other.

If I may, Can I ask could you elaborate a bit more on what exactly it is that makes it feel like a hassle for you?
Thanks

That sucks but I kind of get it though, www.beamng.com/forums has been around longer than BeamMP.

Does this button work still?

That is BeamNG, as Titch said we are two separate and independent entities so you will need to contact BeamNG for that.