I’ve finally released PropHunt for BeamMP.
This brings a full prop-based hide and seek mode to BeamMP with server-controlled rounds, team logic, tagging, hide phases, and synced client effects.
Everything is server authoritative — timing, team states, round control — so what the server says goes.
You can download it here:
https://github.com/ashmaker000/BeamMP-PropHunt
Anyone can use the commands by default. If you want admin-only access, handle that through whatever moderation or permissions system your server uses.
Installation
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Download the latest release from the GitHub releases page
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Place the Client folder contents into:
BeamMP-Server/Resources/Client -
Place the Server folder contents into:
BeamMP-Server/Resources/Server -
Make sure the server-side
main.luais running
Restart the server.
Features
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Seeker vs Hider team system
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Hide phase (seekers frozen at round start)
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Round timer with early win detection
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Server-side tagging logic
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Networked events for proper sync
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Configurable timings and seeker count
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Built-in rate limiting / cooldown enforcement
Commands
All commands are handled server-side.
Round Control
/ph start [minutes] – Start a round (optional custom duration)
/ph stop – End the current round
/ph reset – Reset player states
Configuration
/ph set roundTime <seconds> – Set round duration
/ph set hideTime <seconds> – Set hide phase duration
/ph set seekers <count> – Set number of seekers
/ph set mode <classic> – Set game mode
(Additional settings depend on your config.lua setup.)
If you find bugs, edge cases, or sync problems, open an issue on GitHub.
or feel free to let me know in my discord - Ashmaker000 Gamers 🎮
More improvements planned.
