I’ve released Cops and Robbers (CnR) for BeamMP.
This is a team-based chase game mode where Cops hunt down Robbers, and Robbers try to survive until the timer runs out. Simple concept, chaotic gameplay.
Rounds, teams, win detection, and state syncing are all controlled server-side so everything stays consistent for everyone in the server.
Download it here:
https://github.com/ashmaker000/BeamMP-CnR
Commands are open by default. If you want to restrict them to admins, handle that through whatever permissions or moderation system your server uses.
Installation
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Download the latest release from the GitHub releases page
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Copy the Client folder into:
BeamMP-Server/Resources/Client -
Copy the Server folder into:
BeamMP-Server/Resources/Server -
Ensure the server-side
main.luais running
Restart your server.
How It Works
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Players are split into Cops and Robbers
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Robbers must evade capture until the round timer ends
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Cops must disable or tag all robbers before time runs out
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Automatic round end when all robbers are caught
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Server-driven team sync and round state
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Designed for multiplayer chaos and large chases
Commands
Round Control
/cnr start [minutes] – Start a round (optional custom duration)
/cnr stop – Stop the current round
/cnr reset – Reset player states
Settings
/cnr set duration <seconds> – Set round duration
/cnr set cops <count> – Set number of cops
/cnr set cooldown <seconds> – Adjust capture cooldown
(Additional settings depend on your config file.)
If you find bugs, edge cases, or sync problems, open an issue on GitHub.
or feel free to let me know in my discord - Ashmaker000 Gamers 🎮
More improvements planned.
