It would be nice to include dynamic props in a server such as cones, standing pylons or barrels to be hit and knocked about for certain events, the issue I have with this is that if said props are added in via world editor and packed into a mod beforehand, when loading this map with a server, only some of the props will synchronize between players, the rest can only be interacted with locally. I experimented with the vehicle cap, pre-reloading them upon joining as the host, reload all keybind, nada, if I reload them; half of the objects simply opt to disappear, the rest duplicate themselves in place and flip out as a result. So, the server can’t handle props not spawned by a player in the server; and that makes sense. Simple solution; I add every prop myself after running the server, done. Though, not so easily- this becomes problematic when we’re including upwards of 30 props, as placing and aligning them to the terrain gets to be quite time consuming.
I am by no means even close to a BeamNG guru, and I just barely understand world editing and mod making… if anyone has found any solutions for this, please do share, if I missed something in the FAQs or deeper in the forums, feel free to point and laugh.
Incl. the error that occurs when trying to interact with the “bugged” props