Cant join multiplayer anymore

Since the new UI update, I can load the game, its fine, but no matter what I do I hit multiplayer, the best I get is it loads in after ages, eats 32gb of ram low cpu usage oddly enough then crashes, most of the time it just freezes in the console I get a zlib failed to uncompress error I use ubuntu 22.04 I tried launching via proton and steam even my systems wine but wine refused to launch. also I ran it on proton 9.0 and experimental.

Started initial process 114734 from gamemoderun /home/littletimmy52/.steam/debian-installation/steamapps/common/Proton - Experimental/files/bin/wine /home/littletimmy52/.steam/steam/steamapps/compatdata/284160/pfx/drive_c/users/littletimmy52/AppData/Roaming/BeamMP-Launcher/BeamMP-Launcher.exe
Start monitoring process.
ERROR: ld.so: object ‘libgamemodeauto.so.0’ from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
ERROR: ld.so: object ‘libgamemodeauto.so.0’ from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
wine: using kernel write watches, use_kernel_writewatch 1.
fsync: up and running.
wine: using kernel write watches, use_kernel_writewatch 1.
wine: using kernel write watches, use_kernel_writewatch 1.
wine: using kernel write watches, use_kernel_writewatch 1.
wine: using kernel write watches, use_kernel_writewatch 1.
wine: using kernel write watches, use_kernel_writewatch 1.
wine: using kernel write watches, use_kernel_writewatch 1.
wine: using kernel write watches, use_kernel_writewatch 1.
wine: using kernel write watches, use_kernel_writewatch 1.
wine: using kernel write watches, use_kernel_writewatch 1.
wine: using kernel write watches, use_kernel_writewatch 1.
wine: using kernel write watches, use_kernel_writewatch 1.
[27/12/2024 23:00:46] [INFO] Wine/Proton Detected! If you are on windows delete HKEY_CURRENT_USER\Software\Wine in regedit
[27/12/2024 23:00:46] [INFO] Applying patches…
[27/12/2024 23:00:46] [INFO] Patched!
wine: using kernel write watches, use_kernel_writewatch 1.
wine: using kernel write watches, use_kernel_writewatch 1.
[27/12/2024 23:00:48] [INFO] Launcher version is up to date
[27/12/2024 23:00:48] [INFO] IMPORTANT: You MUST keep this window open to play BeamMP!
[27/12/2024 23:00:48] [INFO] Game Version : 0.34.2.0
[27/12/2024 23:00:48] [INFO] Game user path: C:\users\steamuser\AppData\Local\BeamNG.drive\0.34
ERROR: ld.so: object ‘libgamemodeauto.so.0’ from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
wine: using kernel write watches, use_kernel_writewatch 1.
[27/12/2024 23:00:49] [INFO] Game Launched!
[2024-12-27 23:00:49.503] [info] [:-1] - 0 = Z:\home\littletimmy52.steam\debian-installation\steamapps\common\BeamNG.drive\BeamNG.drive.exe
0.00042|D|logging| – Log started - v 0.34.2.0 - x86 - build 17507 - 2024-12-27 – 23:00:49 -----
0.00043|D|logging| – buildbot build 17507 on winbuildbot3 - 16/12/2024 - 14:17:29
0.00043|D|logging| – Log Format: Time since startup | Message level: D(ebug), I(nfo), W(arning), E(rror), A(lways) | Message
0.00209|I|WinMain| launcher command line [1]: Z:\home\littletimmy52.steam\debian-installation\steamapps\common\BeamNG.drive\BeamNG.drive.exe
0.00210|D|baseFS| gameroot = 'Z:\home\littletimmy52.steam\debian-installation\steamapps\common\BeamNG.drive'
0.00210|D|baseFS| userpath = 'C:\users\steamuser\AppData\Local\BeamNG.drive\0.34' , Reason = Default path
0.00217|I|bng_platform_version| Microsoft Windows 10 21H1 (v10.0) Service Pack 1 (build 19043), 64-bit, Wine 9.0
0.15397|I|data_migration| No migration necessary
wine: using kernel write watches, use_kernel_writewatch 1.
0.25211|I|gpu_driver| Nvidia Driver version = 535.99 (53599), branch = ‘r535_v0.6.4’
0.25219|E|fixNvidia::<lambda_2aceda746c48239b0c42f538ab9ba80a>::operator ()| NVAPI: Failed NvAPI_DRS_CreateProfile / NVAPI_NO_IMPLEMENTATION
0.28437|E|fixNvidia::<lambda_2aceda746c48239b0c42f538ab9ba80a>::operator ()| NVAPI: Failed NvAPI_DRS_CreateProfile / NVAPI_NO_IMPLEMENTATION
1.49952|I|launchGame| --supportLaunchTokenId=0a024e8e-7bac-473a-bc2a-2e597332a83a
wine: using kernel write watches, use_kernel_writewatch 1.
1.57243|D|launchGame| launched, waiting for it now …
wine: using kernel write watches, use_kernel_writewatch 1.
wine: using kernel write watches, use_kernel_writewatch 1.
[27/12/2024 23:01:00] [INFO] Game Connected!
[27/12/2024 23:01:00] [ERROR] GET to https://backend.beammp.com/servers-info failed: Failure when receiving data from the peer
[27/12/2024 23:01:14] [INFO] Connecting to server
[27/12/2024 23:01:14] [INFO] Connected!
[27/12/2024 23:01:15] [INFO] Checking Resources…
[27/12/2024 23:01:15] [INFO] Syncing…
[27/12/2024 23:01:16] [INFO] Done!
[27/12/2024 23:01:22] [ERROR] zlib uncompress() failed (code: -3, message: data error)
[27/12/2024 23:01:22] [ERROR] Decompression failed
wine: using kernel write watches, use_kernel_writewatch 1.
wine: using kernel write watches, use_kernel_writewatch 1.
wine: using kernel write watches, use_kernel_writewatch 1.
wine: using kernel write watches, use_kernel_writewatch 1.
wine: using kernel write watches, use_kernel_writewatch 1.
wine: using kernel write watches, use_kernel_writewatch 1.
wine: using kernel write watches, use_kernel_writewatch 1.
wine: using kernel write watches, use_kernel_writewatch 1.
wine: using kernel write watches, use_kernel_writewatch 1.
wine: using kernel write watches, use_kernel_writewatch 1.
wine: using kernel write watches, use_kernel_writewatch 1.
wine: using kernel write watches, use_kernel_writewatch 1.
wine: using kernel write watches, use_kernel_writewatch 1.
wine: using kernel write watches, use_kernel_writewatch 1.
wine: using kernel write watches, use_kernel_writewatch 1.
wine: using kernel write watches, use_kernel_writewatch 1.
wine: using kernel write watches, use_kernel_writewatch 1.
wine: using kernel write watches, use_kernel_writewatch 1.
wine: using kernel write watches, use_kernel_writewatch 1.
wine: using kernel write watches, use_kernel_writewatch 1.
wine: using kernel write watches, use_kernel_writewatch 1.
wine: using kernel write watches, use_kernel_writewatch 1.
wine: using kernel write watches, use_kernel_writewatch 1.
wine: using kernel write watches, use_kernel_writewatch 1.
wine: using kernel write watches, use_kernel_writewatch 1.
wine: using kernel write watches, use_kernel_writewatch 1.
wine: using kernel write watches, use_kernel_writewatch 1.
wine: using kernel write watches, use_kernel_writewatch 1.
wine: using kernel write watches, use_kernel_writewatch 1.
wine: using kernel write watches, use_kernel_writewatch 1.
wine: using kernel write watches, use_kernel_writewatch 1.
wine: using kernel write watches, use_kernel_writewatch 1.
wine: using kernel write watches, use_kernel_writewatch 1.
wine: using kernel write watches, use_kernel_writewatch 1.
wine: using kernel write watches, use_kernel_writewatch 1.
wine: using kernel write watches, use_kernel_writewatch 1.
[27/12/2024 23:03:32] [ERROR] zlib uncompress() failed (code: -3, message: data error)
[27/12/2024 23:03:32] [ERROR] Decompression failed
Initial process has exited (return code: 2304)
wine: using kernel write watches, use_kernel_writewatch 1.
Monitored process exited.
Exit with return code 2304
2024-12-27 23:03:45,961: Game still running (state: running)
2024-12-27 23:03:45,961: Stopping BeamMP (wine)
2024-12-27 23:03:47,751: Some wine processes are still running: 38909

this is the error.

oh also when it does load and does the ? players and ?ping, if I disconnect before it crashes and I try to connect to another server, it says imn logged in but its stuck on the login page.

I have tried on lutris putting --no-launch in the arguements then going into steam launching the game then starting beammp then clicking the start or whatever button to launch the game on the popup from steam to no avail, well the same thing happened just no error thistime execpt for the frame froze on some error for beammp something for MPgameNetwork.lua something like that before I opened some application and it just mirrored whatever pixelks were over it so I couldent see it
doing it again netted me no error no function, but I loaded in fine, I saw nametags and the cars but everything was stationary, its like I joined, but wasnt connected so everyone was in there last place and I was able to move, I think something network wise isnt being happy with proton or wine

I uninstalled beammp reset beamngt and now its all good execpt for I copoied all my vehicles in the beamng folder the 0.34 and when I paste them all I get when I select them is the base model with no custom anything. but hey it turns out compiling from githuib made the game atleast owrk but imn still bummed

Hey, where did you put the vehicles folder? How does the folder structure look now?