I'm missing the info.json file for Mod Map

Hello, can someone help me adjust a map mod for multiplayer? I’m missing the info.json file for this one: Uhlenköper Ring | BeamNG
I use assettohosting.com as a server for BeamMP. There, I need to upload the maps as shown in the picture

I hope you have an older save of it, When I lose the info.json i usually have to start over. Although, you could just have the server pulling the wrong file name from the .zip folder.

I’m going to check out your repo post in a moment to see if I can figure anything out.

I checked out your mod folder, I dont actually see the common files within the mod.

This is what I see when I downloaded and extracted to the main file view.

Typically, I would see a main.materials and a few others. I will look to see if I have another map saved locally to show as an example.

I do!

Here is a view of my JV Map edit of Gallo’s Johnsbaja map. It is a few months old but the map still works.

Now the campaths, quickrace and all the previews are not needed, they can enhance the user expierence.

The other files are, from what I recall, required for it to load right. Losing those, i consider the map file lost and useless as I have ZERO clue how to fix it.

Yes, with all the other maps, the folder structure looks exactly like the one you showed. Only this one map has this folder structure. That’s how the map is installed in my mod folder, and it has been working flawlessly in single-player for years. But now I would like to play it online with a friend, so I need this info.json for the server.

Hey, this map seems to be using the old format for maps, .mis. You’ll have to use the mapname.mis file instead of the info.json. Which is \levels\UKR\UKR.mis in this case.

That worked. Thank you very much

1 Like