Local Server Car Positions Incorrect

I setup a local server for my girlfriend but we’re unable to properly play. Our cars load in and registers revs correctly with low ping but it fails to understand where the car is. It might just be revving in spot. If we wheelspin it registers the car losing traction but doesn’t follow what we do on the other game it will grip up perfectly in sync but then just go into a tree where as we are still driving fine.

So if we drive slowly it correctly registers the actions on the other game. But it is only copying the others control inputs and not the actual position of the cars.

A very common sync issue is not having both TCP and UDP port forwarded. Make sure you have both protocols :slight_smile: