Hey, you’re back! Hope you had a great break and are feeling pumped to keep going with this awesome project. And yeah, huge thanks — you’ve done an incredible job!
For a couple of months now, I’ve been thinking about creating a server with a race track, but with some restrictions — like limiting the spawn of configs to around 300–400 hp, or allowing the spawn of more powerful cars only once a player reaches a higher reputation level.
From what I can tell, the code that handles spawning and restrictions is in the VehiclesManager.lua file.
Is it possible to tweak the code so that it allows blacklisting not just car models, but specific configurations?
So, as I understand this, you are using a non-native map that isnt originally included with BeamJoy to create a checkpoint based race route.
Were you able to discover a fix for the server lag issue or is it, as it stands, still suggested to have a smaller quantity of check points.
I am considering trying this mod out as a fix for my current method of running BeamMP desert races, so hopefully it has been patched since the v35 update or is to be considered in the 1.20 update the creator of the mod has mentioned he has moved on to.
@zbengs Thanks for your support. I must be precise on the point that BeamJoy is not a race oriented mod, but a port of singleplayer activities to multiplayer (and adding basic ones). I did my best to keep it simple, and I’ll keep this path for now. Although you can find forks of BeamJoy doing some of what you asked (unlocking vehicle with reputation level, I am thinking of SiRP, if I remember correctly). Hope you will find a fork or a developer to tweak this for your needs.
@Leshii413 I have spotted the issue, and the upcoming release (1.2.0) is aiming mainly to improve the mod windows performance (without diminishing the readability and the maintainability). BeamJoy also aims to be completely mods-compatible, so do not feel bad about using it with custom maps, vehicles and other features, I do my best to address all compatibility issues.
I aim to tinker with it the next 24 days to determine If i can implement it in my offroad races or continue to search the depths of beammp existence for a method of some sort to automate my races i put on.
Would you prefer I post findings here, github as a issue piece, or both? (Or not at all)
My eventual goal is to allow for counting of resets, limiting resets in a race event, setting laps for a race course with checkpoints and boundaries like your last video showed on the JV Short course, and a possible integration to allow export of resets counted server side to an excel or google sheets file for a papercopy of race results from the mod.
It would be preferable to open a ticket on the github repo (to keep tracks of your results and avoiding flooding everyone here )
Some features you are listing are already presents (limiting resets in multiplayer races, settings laps). The remaining ones should be pretty easy with the help of a developer.
I do not want to tease and give false hope but the idea of having a race-only fork of BeamJoy is on the table since the beginning (if it comes to life, it will be after the full version is finished and polished).