BeamJoy - All-in-One mod [RELEASE]

What are you doing when it crashes? Map? mods? I have two servers running for almost 9 days now with 50 players and zero issues. My Utah Extra map has 57 mods and its never ever crashed.Need as many details as you can.

[17/02/25 20:27:02] [LUA] [e[92mRxe[0m] e[0mReceived event BJCCache.require by ZAHAOFFe[0m
[17/02/25 20:27:02] [LUA] [e[92mRxe[0m] e[0mReceived event BJCCache.require by ZAHAOFFe[0m
[17/02/25 20:27:04] [LUA] [e[92mBJCChate[0m] e[92mOnChatMessage - susinator : неаe[0m
[17/02/25 20:27:04] [CHAT] (0) неа
[17/02/25 20:27:04] [LUA] [e[92mBJCChate[0m] e[92mOnChatMessage - Slasher12 : -e[0m
[17/02/25 20:27:04] [CHAT] (2) -

the last log, without errors. just a naked beamjoy on the Utah map. it is he who paints, without him there were no crashes for several months.

When calling on Races, is it possible to call upon a prefab layout?

With beamp the interface is broken if you spawn any car and change a part it will freeze the whole game for 30 seconds please update

@TomIsTheMan CAN CONFIRM.

This is really impacting server performance.

+1 for new update!

+1 to the replies above, causes 30 second freeze between respawning or reverting cars

big shame since i love this plugin so much
pls update!!!

I accidentally combined two menus. How do I separate them again?

Big spikes after editing any vehicle, before editing there is nothing bad happening. After editing you get a 30 seconds freeze and with teleporting also.

Please update <3

I found if you save the vehicle as a preset, then reload the preset. It won’t freeze up on car resets.

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Good find! I was able to recreate the freezing consistently if I changed a part or paint. If I spawn a base game config or a saved custom config then don’t change anything the reset freezing went away.

Hello again!

It’s been a while (and then some). Even though I haven’t been active, I’ve regularly checked in on new issues and messages of support and appreciation for the mod — thank you all for those.
Today is a big day for BeamJoy with this new release, which aims to fix the bugs introduced in the 0.35 update. As you can imagine, I’ve resolved that awful vehicle spawn and reset freeze, but I’ve also done a lot more (you can find all the details on the release page).

As always, you can find the release (1.1.6) on the github page and I hope you’ll enjoy it — and sorry it took so long.
Happy driving!

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Hey, cool mod! Very nice features.
I’ve got a question though: How can I change the restriction of vehicles on the bus missions? Ive got a bus mod installed (with body type bus), but I cant select it in the MP bus mission starter.

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It’s a great Mod, man! I was using CE before but i switched to BJ yesterday.

I have two questions…
#1 - Any way to get guests banned?
#2 - How to import scenarios from Mod-Map?

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So far I am loving the mod. My friends and I can log in pick a car and drive around free roam, we can do single player races as well as voting on races but when we try to vote on a multiplayer race we get an error and the server console shows this.

[27/04/25 21:57:53] [LUA] Error Detail (string) = “Resources/Server/BeamJoyCore/managers/VotesManager.lua:321: attempt to call a nil value (field ‘getCountPlayersCanSpawnVehicles’)” (string)
[27/04/25 21:57:53] [LUA] [ERROR] Server error

Any help? I’ve googled and had no luck trying to figure this issue out.

Pa

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@Pufferknutscher You cannot for the moment, but please open a ticket on the github repo, referencing your bus mod link and I’ll see if I can make it work with beamjoy.

@RNDRV1337 There is no feature to prevent guests from joining currently (but note you can keep the VehicleCap of the none group to 0 to prevent freshlyjoined players from spawning any vehicle - as long as you do not promote them ofc). Please open a ticket as well on the github repo to stay informed about this (maybe) upcoming feature.
There is currently no cross-compatibility between beamjoy scenarii data and any other mod (even with beamng itself), I did create all data by myself. I can only encourage you to inspect current scenarii, how they are created and how they are working, to create your own on custom maps.

@PaKilter I noticed this issue and it is currently fixed in the 1.1.7 release (already out)

I just downloaded it yesterday or Friday maybe I picked the wrong one? I’ll go see. thank you for the prompt reply.

Pa

I did in fact dl 1.1.6. Let me fix this right quick!

Thanks again.

Alright my friend, I restored to vanilla from my server back up downloaded 1.17 unzipped it in the proper folders and when the server starts up it says its 1.1.6 not 1.1.7. Please advise.

Pa


You are right, I forgot to change the version number but I uploaded it again just now. You don’t need to bother updating again, I’m already working on the next version (1.2.0).

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As soon as I can get some friends on we’ll test it out.

Thanks again.

Pa