Big spikes after editing any vehicle, before editing there is nothing bad happening. After editing you get a 30 seconds freeze and with teleporting also.
Good find! I was able to recreate the freezing consistently if I changed a part or paint. If I spawn a base game config or a saved custom config then don’t change anything the reset freezing went away.
It’s been a while (and then some). Even though I haven’t been active, I’ve regularly checked in on new issues and messages of support and appreciation for the mod — thank you all for those.
Today is a big day for BeamJoy with this new release, which aims to fix the bugs introduced in the 0.35 update. As you can imagine, I’ve resolved that awful vehicle spawn and reset freeze, but I’ve also done a lot more (you can find all the details on the release page).
As always, you can find the release (1.1.6) on the github page and I hope you’ll enjoy it — and sorry it took so long.
Happy driving!
Hey, cool mod! Very nice features.
I’ve got a question though: How can I change the restriction of vehicles on the bus missions? Ive got a bus mod installed (with body type bus), but I cant select it in the MP bus mission starter.
So far I am loving the mod. My friends and I can log in pick a car and drive around free roam, we can do single player races as well as voting on races but when we try to vote on a multiplayer race we get an error and the server console shows this.
[27/04/25 21:57:53] [LUA] Error Detail (string) = “Resources/Server/BeamJoyCore/managers/VotesManager.lua:321: attempt to call a nil value (field ‘getCountPlayersCanSpawnVehicles’)” (string)
[27/04/25 21:57:53] [LUA] [ERROR] Server error
Any help? I’ve googled and had no luck trying to figure this issue out.
@Pufferknutscher You cannot for the moment, but please open a ticket on the github repo, referencing your bus mod link and I’ll see if I can make it work with beamjoy.
@RNDRV1337 There is no feature to prevent guests from joining currently (but note you can keep the VehicleCap of the none group to 0 to prevent freshlyjoined players from spawning any vehicle - as long as you do not promote them ofc). Please open a ticket as well on the github repo to stay informed about this (maybe) upcoming feature.
There is currently no cross-compatibility between beamjoy scenarii data and any other mod (even with beamng itself), I did create all data by myself. I can only encourage you to inspect current scenarii, how they are created and how they are working, to create your own on custom maps.
@PaKilter I noticed this issue and it is currently fixed in the 1.1.7 release (already out)
Alright my friend, I restored to vanilla from my server back up downloaded 1.17 unzipped it in the proper folders and when the server starts up it says its 1.1.6 not 1.1.7. Please advise.
You are right, I forgot to change the version number but I uploaded it again just now. You don’t need to bother updating again, I’m already working on the next version (1.2.0).
Hey, you’re back! Hope you had a great break and are feeling pumped to keep going with this awesome project. And yeah, huge thanks — you’ve done an incredible job!
For a couple of months now, I’ve been thinking about creating a server with a race track, but with some restrictions — like limiting the spawn of configs to around 300–400 hp, or allowing the spawn of more powerful cars only once a player reaches a higher reputation level.
From what I can tell, the code that handles spawning and restrictions is in the VehiclesManager.lua file.
Is it possible to tweak the code so that it allows blacklisting not just car models, but specific configurations?