Hello!
Did you solve your problem? When my game crashes after connected into a server is because of a memory leakage. You can track this using some system monitor Ingame, like MSI Afterburner, and following these steps:
- Start the game without BeamMP
- Start FreeRoam with 8-10 traffic cars in a specific map.
- Check how much memory your system runs (using MSI Afterburner) and take note.
- Quit the game.
- Start the game using BeamMP (and running MSI Afterburner in the background).
- Enter in a server with the same map you tested “offline” and check how much memory your computer is using.
- Look if the memory increases more than “offline” and also if the memory consumption keeps increasing until reachs the limit of your RAM memory.
- If that happens, your system will froze or the game crash.
If that is the issue, maybe is related to Windows Updates. Then, please check the topic I created to solve the problem:
Cheers. See ya.