BeamJoy - All-in-One mod [RELEASE]

Here is the installation guide
Tutorial videos are coming soon after the datapack, they’d be scenario oriented but will give in-depth infos.
I am sure you can get through the config easily browsing menus and sub windows :muscle: :heart:

Teaser: next release will be a real step forward UX and performances

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This plugin works like a charm, thanks a lot!

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BeamMP v4.13.10 broke the mod, resulting in error being spammed in server console:
[19/12/24 21:00:52] [LUA ERROR] _BJCSlowTick: ...urces\Server\BeamJoyCore\managers/EnvironmentManager.lua:197: attempt to index a nil value (field 'Data')

Please open a ticket on github :pray:

I am thrilled to officially announce the release of the datapack! I know the wait has been long, but I hope it was worth it.

Updates to improve BeamJoy are not over yet, so stay tuned for what’s next.
Wishing you all a great end of the year and happy driving!

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Hey quick question is there a way to make it so the fuel doesn’t go back to its original if you press insert? Also 10/10 plugin so nice to have a easy way to play hunted now :slight_smile:

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Thank you for your feedback :heart:
You can preserve your fuel level between vehicle resets, the option is found under Edit > Freeroam Settings

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Bonjour,
comment désactivé le fait d’être transparent quand on Spawn ou respawn ?

Hello, actuellement, il n’y a pas de moyen simple de le désactiver. Ça fait partie du système de protection pour éviter de s’écraser dans un joueur qui respawn devant nous. Si tu veux vraiment le désactiver, je t’invite à ouvrir un ticket sur le repo GitHub.

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After setting up the Hunter mode with its requirements, and trying to enable it, its still disabled. Any ideas how to enable it?

A lately resolved issue on this part was if you have exactly 5 hunters start positions, the mode stays disabled. If that’s your case, you need to have at least 6 hunters start positions, or to be patient for the next release (would be longer).
Sorry for the inconvenience, and if this workaround doesn’t resolve your problem, please open a ticket on the GitHub repo :pray:

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