Here is the installation guide
Tutorial videos are coming soon after the datapack, they’d be scenario oriented but will give in-depth infos.
I am sure you can get through the config easily browsing menus and sub windows
Teaser: next release will be a real step forward UX and performances
BeamMP v4.13.10 broke the mod, resulting in error being spammed in server console: [19/12/24 21:00:52] [LUA ERROR] _BJCSlowTick: ...urces\Server\BeamJoyCore\managers/EnvironmentManager.lua:197: attempt to index a nil value (field 'Data')
Hey quick question is there a way to make it so the fuel doesn’t go back to its original if you press insert? Also 10/10 plugin so nice to have a easy way to play hunted now
Hello, actuellement, il n’y a pas de moyen simple de le désactiver. Ça fait partie du système de protection pour éviter de s’écraser dans un joueur qui respawn devant nous. Si tu veux vraiment le désactiver, je t’invite à ouvrir un ticket sur le repo GitHub.
A lately resolved issue on this part was if you have exactly 5 hunters start positions, the mode stays disabled. If that’s your case, you need to have at least 6 hunters start positions, or to be patient for the next release (would be longer).
Sorry for the inconvenience, and if this workaround doesn’t resolve your problem, please open a ticket on the GitHub repo
I would like to retract my previous statements, it looks like the performance issue was caused by several people with potatoe pcs.
After 2 weeks of usage it’s a really nice system thats overall pretty user friendly.
I really enjoy on the fly race making and grid system.
Not to mention the super easy server settings that allow me to easily one click manage my admins and moderators.
I get an “Error Detail (string) = “Resources\Server\BeamJoyCore\managers/CoreManager.lua:102: attempt to index a nil value (local ‘currentMap’)” (string)” error, only when trying to switch to a different map using the UI. The rest of the mod seems to work fine. No other mods or maps are installed, all server content is BeamNG vanilla. The basegame files are extracted in the MPServer\Resources\Server\BeamJoyData\db\scenarii folder.
How do I stop the server console and log file getting flooded with “[LUA] [Rx] Received event BJCCache.require” messages? There is one every second for every player, preventing me from keeping an eye on server chat when I’m not ingame.
It seems to be happening when there are more than 3 players, otherwise the messages only appear when there is actually something being done by the players to trigger an event.
Still, I’d rather not have any Rx messages in the server console unless they are errors
There is currently no way to turn RX logs off.
In depth, this specific message indicates a player is requiring a cache (there are around 15 cache types atm), so when a player is joining, he will ask for all caches, and when a data is updated, the corresponding cache will be required again by all players.
Could you please open a ticket on the GitHub repo? It helps me keeping track of issues and suggestions, as well as linking updates features.